﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "HitBoxBase.h"
#include "SaveLocationBox.generated.h"

/**
 * 
 */
UCLASS()
class BSITELEARN_API ASaveLocationBox : public AHitBoxBase
{
	GENERATED_BODY()
	
public:
	ASaveLocationBox();

	UPROPERTY(EditAnywhere,BlueprintReadWrite,Category = "HitBox")
	class UStaticMeshComponent* SaveMeshComp;
	
public:

	virtual void OnHitSphere(class ASphereBase* sphere) override;
};
